using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
using GameProject.Controller;

namespace GameProject
{
    /// <summary>
    /// This is the main type for your game
    /// </summary>
    public class GameCore : Microsoft.Xna.Framework.Game
    {
        #region Fields

        GraphicsDeviceManager m_graphicsDeviceManager;
        Controller.MasterController m_masterController;
        #endregion

        #region Constructs

        public GameCore()
        {
            // Set the graphics device and content.
            m_graphicsDeviceManager = new GraphicsDeviceManager(this);
            Content.RootDirectory = "Content";

            // Create the masterController.
            m_masterController = new Controller.MasterController(m_graphicsDeviceManager, this);
        }
        #endregion

        #region Methods

        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            // TODO: Add your initialization logic here

            base.Initialize();
        }

        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            // TODO: use this.Content to load your game content here
        }

        /// <summary>
        /// UnloadContent will be called once per game and is the place to unload
        /// all content.
        /// </summary>
        protected override void UnloadContent()
        {
            // TODO: Unload any non ContentManager content here
        }

        /// <summary>
        /// Allows the game to run logic such as updating the world,
        /// checking for collisions, gathering input, and playing audio.
        /// </summary>
        /// <param name="a_gameTime">Provides a snapshot of timing values.</param>
        protected override void Update(GameTime a_gameTime)
        {
            // Run the update for the game.
            m_masterController.Update();
            base.Update(a_gameTime);
        }

        /// <summary>
        /// This is called when the game should draw itself.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Draw(GameTime gameTime)
        {
            // Draw the game.
            m_masterController.Draw();

            base.Draw(gameTime);
        }
        #endregion
    }
}